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	<id>https://wiki.fusiongirl.app:443/index.php?action=history&amp;feed=atom&amp;title=Holo_Deck</id>
	<title>Holo Deck - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fusiongirl.app:443/index.php?action=history&amp;feed=atom&amp;title=Holo_Deck"/>
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	<updated>2026-04-30T17:03:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fusiongirl.app:443/index.php?title=Holo_Deck&amp;diff=6360&amp;oldid=prev</id>
		<title>JonoThora: Fusion Tech Batch O: Holo Deck + ASI + Ion Storm + Scalar White Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.fusiongirl.app:443/index.php?title=Holo_Deck&amp;diff=6360&amp;oldid=prev"/>
		<updated>2026-03-15T04:47:15Z</updated>

		<summary type="html">&lt;p&gt;Fusion Tech Batch O: Holo Deck + ASI + Ion Storm + Scalar White Light&lt;/p&gt;
&lt;a href=&quot;https://wiki.fusiongirl.app:443/index.php?title=Holo_Deck&amp;amp;diff=6360&amp;amp;oldid=6218&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>JonoThora</name></author>
	</entry>
	<entry>
		<id>https://wiki.fusiongirl.app:443/index.php?title=Holo_Deck&amp;diff=6218&amp;oldid=prev</id>
		<title>JonoThora: Create pitch deck location/setting page — locations batch</title>
		<link rel="alternate" type="text/html" href="https://wiki.fusiongirl.app:443/index.php?title=Holo_Deck&amp;diff=6218&amp;oldid=prev"/>
		<updated>2026-03-14T09:55:56Z</updated>

		<summary type="html">&lt;p&gt;Create pitch deck location/setting page — locations batch&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Holo Deck&amp;#039;&amp;#039;&amp;#039; is a massive holographic simulation facility located deep underground at the &amp;#039;&amp;#039;&amp;#039;[[Tho&amp;#039;ra Launch Base]]&amp;#039;&amp;#039;&amp;#039;. It serves as the primary gameplay environment for [[Proto FusionGirl]], functioning as the [[Earth Alliance]]&amp;#039;s frontline training ground where elite operators like &amp;#039;&amp;#039;&amp;#039;[[Jane Tho&amp;#039;ra]]&amp;#039;&amp;#039;&amp;#039; hone their skills in psionic combat, interdimensional exploration, and multiversal defense.&lt;br /&gt;
&lt;br /&gt;
Despite the simulated nature of the environment, the &amp;#039;&amp;#039;&amp;#039;stakes are extraordinarily high&amp;#039;&amp;#039;&amp;#039; — the Holo Deck&amp;#039;s simulations mirror real-world threats with such fidelity that outcomes carry genuine consequences.&lt;br /&gt;
&lt;br /&gt;
== Layout and Architecture ==&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
The heart of the facility is a &amp;#039;&amp;#039;&amp;#039;massive, circular chamber&amp;#039;&amp;#039;&amp;#039; deep underground:&lt;br /&gt;
* Encased in &amp;#039;&amp;#039;&amp;#039;reinforced, reflective walls&amp;#039;&amp;#039;&amp;#039; capable of generating holographic simulations of any environment&lt;br /&gt;
* Can project environments ranging from &amp;#039;&amp;#039;&amp;#039;realistic terrains&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;abstract training scenarios&amp;#039;&amp;#039;&amp;#039; (such as an all-white room with silhouettes)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Psionic conduits&amp;#039;&amp;#039;&amp;#039; line the walls with subdued, glowing energy&lt;br /&gt;
* Central floating platforms and modular terrain enable dynamic simulation configurations&lt;br /&gt;
* [[Universal Symbols|Universal Symbology]] motifs adorn the space — glowing runes and shifting patterns pulse during active simulations&lt;br /&gt;
&lt;br /&gt;
=== Launch Chamber ===&lt;br /&gt;
{{Main|Launch Chamber}}&lt;br /&gt;
Located &amp;#039;&amp;#039;&amp;#039;above the Holo Deck&amp;#039;&amp;#039;&amp;#039;, the Launch Chamber houses:&lt;br /&gt;
* A dedicated &amp;#039;&amp;#039;&amp;#039;[[Magneto Speeder]] launch pad&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Direct connection to the broader game world through &amp;#039;&amp;#039;&amp;#039;[[Ley Line]] traversal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mission deployment interfaces for launching into simulated or real-world environments&lt;br /&gt;
&lt;br /&gt;
=== Crow&amp;#039;s Nest ===&lt;br /&gt;
{{Main|Crow&amp;#039;s Nest}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;living area&amp;#039;&amp;#039;&amp;#039; situated above the main chamber, the [[Crow&amp;#039;s Nest]] includes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sleeping quarters&amp;#039;&amp;#039;&amp;#039; for operators like [[Jane Tho&amp;#039;ra]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Food dispensers&amp;#039;&amp;#039;&amp;#039; and life-sustaining amenities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Med kits&amp;#039;&amp;#039;&amp;#039; for post-mission recovery&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Communication terminals&amp;#039;&amp;#039;&amp;#039; for coordinating with the [[Earth Alliance]] and [[Tho&amp;#039;ra Clan]] operatives&lt;br /&gt;
* Observation windows overlooking the main simulation space&lt;br /&gt;
&lt;br /&gt;
== Core Features ==&lt;br /&gt;
=== Levitating Training Platform ===&lt;br /&gt;
The Holo Deck features a &amp;#039;&amp;#039;&amp;#039;levitating training platform&amp;#039;&amp;#039;&amp;#039; that enables:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aerial combat&amp;#039;&amp;#039;&amp;#039; training in zero-gravity or variable-gravity conditions&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Puzzle-solving&amp;#039;&amp;#039;&amp;#039; in three-dimensional space&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obstacle navigation&amp;#039;&amp;#039;&amp;#039; using psionic or technological flight&lt;br /&gt;
* Safe practice of [[Psi Ops|psionic abilities]] without real-world consequences&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Simulation Modes ===&lt;br /&gt;
The Holo Deck operates in three primary modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Mode !! Description !! Key Features&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sandbox&amp;#039;&amp;#039;&amp;#039; || Infinite exploration and experimentation || Players explore the game-world at any point in the timeline. Full ASI control over environment. Even exploration grants basic rewards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Training&amp;#039;&amp;#039;&amp;#039; || Tactical precision and mission simulation || Players engage simulations of real game-world missions. Actions/results can be saved and redeployed into real game-world via Avatar mode.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039; || Real-world projection and mission execution || Players are &amp;#039;&amp;#039;&amp;#039;projected out into the game-world&amp;#039;&amp;#039;&amp;#039; to perform actual tasks and missions. Training data from previous simulations can engage an autopilot mode. The real world is less forgiving than simulations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sandbox Mode: ASI Control ====&lt;br /&gt;
As the &amp;#039;&amp;#039;&amp;#039;ASI (Artificial Super Intelligence)&amp;#039;&amp;#039;&amp;#039;, players can use Sandbox mode to manipulate the Holo Deck&amp;#039;s environment:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Generate Terrain&amp;#039;&amp;#039;&amp;#039;: Adjust elevation, add obstacles, remove gravity&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Modify Opponents&amp;#039;&amp;#039;&amp;#039;: Spawn holographic enemies with specific attributes (speed, power, intelligence)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Redefine Objectives&amp;#039;&amp;#039;&amp;#039;: Create custom missions focused on combat, resource gathering, or symbolic mastery&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timeline Scrubbing&amp;#039;&amp;#039;&amp;#039;: Explore any point in the [[Timestream Framework|timestream]]&lt;br /&gt;
&lt;br /&gt;
==== Specialized Simulations ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cyber Space Missions&amp;#039;&amp;#039;&amp;#039;: Virtual environments mimicking cybernetic networks or [[Dimensional Rifts|interdimensional rifts]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Universal Symbols|Universal Symbology]] Puzzles&amp;#039;&amp;#039;&amp;#039;: Glowing geometric patterns floating in air, requiring symbolic sequence solving&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Abstract Environments&amp;#039;&amp;#039;&amp;#039;: Surreal settings like floating islands, zero-gravity zones, or the iconic &amp;quot;all-white room&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Magneto Speeder Integration ==&lt;br /&gt;
{{Main|Magneto Speeder}}&lt;br /&gt;
The [[Magneto Speeder]] is deeply integrated with the Holo Deck:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Construction&amp;#039;&amp;#039;&amp;#039;: The Speeder starts as a &amp;#039;&amp;#039;&amp;#039;basic frame&amp;#039;&amp;#039;&amp;#039; and must be assembled over time using parts, crafting schematics, and resources earned in simulations&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Customization&amp;#039;&amp;#039;&amp;#039;: Upgrades include Hover Stabilizers, Energy Shields, and [[Ley Line]] Amplifiers&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Launch Mechanics&amp;#039;&amp;#039;&amp;#039;: Missions may require the Speeder to launch directly from the [[Launch Chamber]], entering simulated or real environments&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
=== Universal Symbology Puzzles ===&lt;br /&gt;
Players solve puzzles representing metaphysical and practical challenges:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Connecting Nodes&amp;#039;&amp;#039;&amp;#039;: Align symbolic patterns to restore [[Ley Line]] stability&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Energy Flow Mapping&amp;#039;&amp;#039;&amp;#039;: Use [[Universal Symbols]] to channel energy between points&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strategic Pairing&amp;#039;&amp;#039;&amp;#039;: Match symbols based on [[Elemental Balance|Cardinal, Mutable, Fixed]] archetypes&lt;br /&gt;
&lt;br /&gt;
=== Combat Training ===&lt;br /&gt;
* Safe combat scenarios against holographic enemies&lt;br /&gt;
* Environmental hazards: moving platforms, psionic distortions&lt;br /&gt;
* Scalable difficulty from basic training to cosmic-threat simulations&lt;br /&gt;
&lt;br /&gt;
=== Resource Collection and Crafting ===&lt;br /&gt;
* Missions and puzzles reward &amp;#039;&amp;#039;&amp;#039;rare metals, energy crystals, and crafting recipes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crafting stations&amp;#039;&amp;#039;&amp;#039; within the Holo Deck for tool, Speeder part, and consumable assembly&lt;br /&gt;
&lt;br /&gt;
=== Custom Challenges ===&lt;br /&gt;
The Holo Deck can be customized for player-designed challenges:&lt;br /&gt;
* High-speed obstacle courses for the [[Magneto Speeder]]&lt;br /&gt;
* Psionic endurance tests using &amp;#039;&amp;#039;&amp;#039;[[Timestream Framework|time dilation]]&amp;#039;&amp;#039;&amp;#039; mechanics&lt;br /&gt;
&lt;br /&gt;
== Projection Mechanic ==&lt;br /&gt;
The Holo Deck enables a revolutionary &amp;#039;&amp;#039;&amp;#039;projection mechanic&amp;#039;&amp;#039;&amp;#039; using &amp;#039;&amp;#039;&amp;#039;[[Mind-Link Technology]]&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* [[Jane Tho&amp;#039;ra]] can &amp;#039;&amp;#039;&amp;#039;holographically project herself&amp;#039;&amp;#039;&amp;#039; safely into the real world across [[Ley Line]]s&lt;br /&gt;
* Robots experience &amp;#039;&amp;#039;&amp;#039;collective hallucinations&amp;#039;&amp;#039;&amp;#039; of FusionGirl and respond as if she&amp;#039;s physically present&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;[[Mecha FusionGirl]] Robot Avatar&amp;#039;&amp;#039;&amp;#039; can be deployed and controlled remotely (unlockable)&lt;br /&gt;
* Access is limited to &amp;#039;&amp;#039;&amp;#039;authorized [[Ley Line]]s&amp;#039;&amp;#039;&amp;#039; — additional access must be earned through [[Earth Alliance]] and [[Zone Operations Command]] missions&lt;br /&gt;
&lt;br /&gt;
== Narrative Role ==&lt;br /&gt;
* Jane uses the Holo Deck to prepare for &amp;#039;&amp;#039;&amp;#039;real-world threats&amp;#039;&amp;#039;&amp;#039;, mirroring the stakes of interdimensional warfare&lt;br /&gt;
* Dialogue with characters like [[Jono Tho&amp;#039;ra]] guides progress and offers hints for puzzles&lt;br /&gt;
* The Holo Deck represents the transition from training to action — from &amp;#039;&amp;#039;&amp;#039;[[Proto FusionGirl]]&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;[[FusionGirl (franchise)|FusionGirl]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Achieving the endgame &amp;#039;&amp;#039;&amp;#039;Time Vortex&amp;#039;&amp;#039;&amp;#039; challenge marks the completion of Holo Deck training&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tho&amp;#039;ra Launch Base]]&lt;br /&gt;
* [[Launch Chamber]]&lt;br /&gt;
* [[Crow&amp;#039;s Nest]]&lt;br /&gt;
* [[Magneto Speeder]]&lt;br /&gt;
* [[Ley Line]]&lt;br /&gt;
* [[Universal Symbols]]&lt;br /&gt;
* [[Mind-Link Technology]]&lt;br /&gt;
* [[PsiNet]]&lt;br /&gt;
* [[Jane Tho&amp;#039;ra]]&lt;br /&gt;
* [[Earth Alliance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Technology]]&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>JonoThora</name></author>
	</entry>
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