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	<id>https://wiki.fusiongirl.app:443/index.php?action=history&amp;feed=atom&amp;title=Holo_Projectors</id>
	<title>Holo Projectors - Revision history</title>
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	<updated>2026-04-30T17:02:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fusiongirl.app:443/index.php?title=Holo_Projectors&amp;diff=6329&amp;oldid=prev</id>
		<title>JonoThora: Fusion Tech Batch D: repulsors + holo projectors</title>
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		<updated>2026-03-15T04:18:51Z</updated>

		<summary type="html">&lt;p&gt;Fusion Tech Batch D: repulsors + holo projectors&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:300px; font-size:90%; border:1px solid #aaa; background:#f9f9f9; margin:0.5em 0 0.5em 1em; padding:0.2em; float:right;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#333; color:#fff;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Holo Projectors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Holographic projection and decoy system&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Developer&amp;#039;&amp;#039;&amp;#039; || [[Clan Tho&amp;#039;ra]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gear Tier&amp;#039;&amp;#039;&amp;#039; || Base Tier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mounting&amp;#039;&amp;#039;&amp;#039; || Anywhere — hips, [[HelmKit]], shoulders, wrists&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Capabilities&amp;#039;&amp;#039;&amp;#039; || Decoys, illusions, tactical overlays, visual disguise&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Advanced Versions&amp;#039;&amp;#039;&amp;#039; || [[Solid-Light Technology|Solid-light]] constructs, Solid-Light Clones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Holo Projectors&amp;#039;&amp;#039;&amp;#039; are base-tier holographic projection devices used in the [[Fusion Engine Suit]] for deception, reconnaissance, communication, and tactical display.&lt;br /&gt;
&lt;br /&gt;
== Mounting ==&lt;br /&gt;
Holo Projectors can be mounted anywhere on the suit. Common positions:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hips&amp;#039;&amp;#039;&amp;#039; — [[Jono Tho&amp;#039;ra]]&amp;#039;s preferred mounting position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[HelmKit]]&amp;#039;&amp;#039;&amp;#039; — integrated into the headpiece for heads-up display and sensor overlay&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wrists&amp;#039;&amp;#039;&amp;#039; — quick-access tactical displays&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shoulders&amp;#039;&amp;#039;&amp;#039; — area-projection for team briefings&lt;br /&gt;
&lt;br /&gt;
== Capabilities ==&lt;br /&gt;
&lt;br /&gt;
=== Decoys &amp;amp; Illusions ===&lt;br /&gt;
Standard Holo Projectors create visual-only holographic projections:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Decoy copies&amp;#039;&amp;#039;&amp;#039; of the wearer — multiple simultaneous projections possible&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tactical illusions&amp;#039;&amp;#039;&amp;#039; — false terrain, phantom enemies, environmental masking&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battlefield maps&amp;#039;&amp;#039;&amp;#039; — projected 3D tactical overlays for team coordination&lt;br /&gt;
&lt;br /&gt;
=== Visual Disguise ===&lt;br /&gt;
With sufficient upgrade, projectors can visually disguise the wearer as someone else. This is &amp;#039;&amp;#039;&amp;#039;visual only&amp;#039;&amp;#039;&amp;#039; — the disguise does not fool physical contact, psionic sensing, or non-visual sensors.&lt;br /&gt;
&lt;br /&gt;
=== Semi-Invisibility ===&lt;br /&gt;
A specialized &amp;#039;&amp;#039;&amp;#039;stealth variant&amp;#039;&amp;#039;&amp;#039; (differently manufactured) can render the wearer semi-invisible by bending light around them. This is a distinct product from standard Holo Projectors.&lt;br /&gt;
&lt;br /&gt;
=== Solid-Light Projection ===&lt;br /&gt;
{{Main|Solid-Light Technology}}&lt;br /&gt;
Highly advanced projectors — like those wielded by [[Amber Tho&amp;#039;ra]] — can create &amp;#039;&amp;#039;&amp;#039;[[Solid-Light Technology|solid-light]]&amp;#039;&amp;#039;&amp;#039; constructs: holograms with physical substance. Later models in [[Final Fusion Girl]] achieve:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Solid-Light Clones&amp;#039;&amp;#039;&amp;#039; — physical duplicates with independent action capability&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Solid-Light constructs&amp;#039;&amp;#039;&amp;#039; — walls, bridges, tools, weapons&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Solid-Light environments&amp;#039;&amp;#039;&amp;#039; — the technology that eventually enables the [[Holo Deck]]&lt;br /&gt;
&lt;br /&gt;
=== PsiSys Interface ===&lt;br /&gt;
The Holo Projector serves as one of the ways [[PsiSys]] &amp;quot;shows&amp;quot; information to the wearer in-world — projecting data, waypoints, threat indicators, and communication feeds directly into the wearer&amp;#039;s visual field.&lt;br /&gt;
&lt;br /&gt;
== Tech Lineage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Generation !! Capability !! Era&lt;br /&gt;
|-&lt;br /&gt;
| Basic Projectors || Visual-only holograms, decoys || [[2035]]–[[2038]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Projectors || Multi-decoy, tactical overlay, limited disguise || [[2038]]–[[2040]]&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Variant || Semi-invisibility (separate manufacturing) || [[2038]]+&lt;br /&gt;
|-&lt;br /&gt;
| Solid-Light Projectors || Physical holographic constructs || [[2040]]–[[2044]]&lt;br /&gt;
|-&lt;br /&gt;
| Solid-Light Clone System || Independent physical duplicates || [[Final Fusion Girl]] era&lt;br /&gt;
|-&lt;br /&gt;
| Holo Deck Integration || Full solid-light environments || Post-[[2044]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Solid-Light Technology]] — advanced projection&lt;br /&gt;
* [[HelmKit]] — integrated projection mount&lt;br /&gt;
* [[PsiSys]] — information display interface&lt;br /&gt;
* [[Holo Tech]] — higher tech-level family&lt;br /&gt;
* [[Holo Deck]] — facility-scale application&lt;br /&gt;
&lt;br /&gt;
[[Category:Tho&amp;#039;ra Technology]]&lt;br /&gt;
[[Category:Fusion Tech]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>JonoThora</name></author>
	</entry>
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