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	<id>https://wiki.fusiongirl.app:443/index.php?action=history&amp;feed=atom&amp;title=Psi_Control</id>
	<title>Psi Control - Revision history</title>
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	<updated>2026-04-30T17:06:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fusiongirl.app:443/index.php?title=Psi_Control&amp;diff=6118&amp;oldid=prev</id>
		<title>JonoThora: Psionics refactor Phase 3: NEW full skill page — Line/conductance, UL formalization, training methods, game mechanics</title>
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		<updated>2026-03-13T20:44:48Z</updated>

		<summary type="html">&lt;p&gt;Psionics refactor Phase 3: NEW full skill page — Line/conductance, UL formalization, training methods, game mechanics&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Psi Control =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psi Control&amp;#039;&amp;#039;&amp;#039; is the [[Psi-Ops]] skill corresponding to &amp;#039;&amp;#039;&amp;#039;conductance&amp;#039;&amp;#039;&amp;#039; in the [[Psi-Ops#Ohm&amp;#039;s Law of Psi|Ohm&amp;#039;s Law of Psi]] framework. It is the ability to regulate, switch, and fine-tune connections between psi circuit elements — determining &amp;#039;&amp;#039;where&amp;#039;&amp;#039; and &amp;#039;&amp;#039;how much&amp;#039;&amp;#039; energy goes to each target.&lt;br /&gt;
&lt;br /&gt;
== Universal Language Formalization ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UL Primitive || &amp;#039;&amp;#039;&amp;#039;Line&amp;#039;&amp;#039;&amp;#039; (Relation)&lt;br /&gt;
|-&lt;br /&gt;
| Dependency Rank || 1 (requires exactly 2 Points)&lt;br /&gt;
|-&lt;br /&gt;
| Semantic || Directed connection — introduces directionality and choice of path&lt;br /&gt;
|-&lt;br /&gt;
| Σ_UL Sort || &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; (Relation) — Control operates on the relations between entities&lt;br /&gt;
|-&lt;br /&gt;
| Ohm&amp;#039;s Law Role || Conductance (G = 1/R) — connection regulation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Control is the &amp;#039;&amp;#039;&amp;#039;Line&amp;#039;&amp;#039;&amp;#039; primitive because it determines connectivity — which Points are linked, in what direction, with what weight. The Line is the most basic relation: &amp;quot;this connects to that.&amp;quot; Control is the skill of managing those connections.&lt;br /&gt;
&lt;br /&gt;
== Electrical Analogy ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;C_\psi = \frac{1}{R_\psi}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Focus bounds and filters, Control selects and directs. High Control = ability to manage multiple connections simultaneously, adjust their relative strengths, and switch between targets rapidly.&lt;br /&gt;
&lt;br /&gt;
== Physical Experience ==&lt;br /&gt;
&lt;br /&gt;
* Precision — fine-tuning the direction and intensity of energy output&lt;br /&gt;
* Multi-target awareness — maintaining several connections at once&lt;br /&gt;
* Dimming and brightening specific connections at will&lt;br /&gt;
* The feeling of &amp;quot;steering&amp;quot; energy rather than just releasing it&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multi-target exercises&amp;#039;&amp;#039;&amp;#039; — maintain energy connection to 2+ targets simultaneously&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dimmer drills&amp;#039;&amp;#039;&amp;#039; — increase and decrease energy to a target in controlled increments&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Split-attention training&amp;#039;&amp;#039;&amp;#039; — perform different psi tasks with each hand simultaneously&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Circuit switching&amp;#039;&amp;#039;&amp;#039; — rapidly redirect Flow between different targets&lt;br /&gt;
&lt;br /&gt;
== In-Game Mechanic ==&lt;br /&gt;
&lt;br /&gt;
Psi Control determines:&lt;br /&gt;
* Number of simultaneous psi connections maintainable&lt;br /&gt;
* Precision of targeting and dosing&lt;br /&gt;
* Efficiency (less wasted energy during complex operations)&lt;br /&gt;
* Quality of group circuit coordination&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Psi-Ops]] — the operational framework&lt;br /&gt;
* [[Psi Focus]] — resistance (what Control regulates)&lt;br /&gt;
* [[Psi Flow]] — current (what Control directs)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; margin-top:1em;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;[[Psionics]] Knowledge Network&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! Core&lt;br /&gt;
| [[Psionics]] · [[Psi]] · [[Psi Field]] · [[Psi Energy Density Scalar Field]] · [[Psi-Ops]] · [[Psisys|PsiSys]]&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| [[Psi Focus]] · [[Psi Pressure]] · [[Psi Flow]] · [[Psi Power]] · [[Psi Control]] · [[Psi Strength]]&lt;br /&gt;
|-&lt;br /&gt;
! Theory&lt;br /&gt;
| [[Collective Consciousness]] · [[Psychic]] · [[Beu]] · [[Emotional Permutation Mathematics]]&lt;br /&gt;
|-&lt;br /&gt;
! Technology&lt;br /&gt;
| [[Psi Tech]] · [[HelmKit]] · [[Psionic Resonance Uplink]] · [[Psi Stabilizers]] · [[Psionic Ink]]&lt;br /&gt;
|-&lt;br /&gt;
! UL Primitives&lt;br /&gt;
| &amp;#039;&amp;#039;Point · Line · &amp;#039;&amp;#039;&amp;#039;Angle&amp;#039;&amp;#039;&amp;#039; · Curve · Enclosure&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JonoThora</name></author>
	</entry>
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