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	<id>https://wiki.fusiongirl.app:443/index.php?action=history&amp;feed=atom&amp;title=Psi_Flow</id>
	<title>Psi Flow - Revision history</title>
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	<updated>2026-04-30T16:36:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fusiongirl.app:443/index.php?title=Psi_Flow&amp;diff=6116&amp;oldid=prev</id>
		<title>JonoThora: Psionics refactor Phase 3: NEW full skill page — Curve/current, UL formalization, training methods, game mechanics</title>
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		<updated>2026-03-13T20:44:46Z</updated>

		<summary type="html">&lt;p&gt;Psionics refactor Phase 3: NEW full skill page — Curve/current, UL formalization, training methods, game mechanics&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Psi Flow =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psi Flow&amp;#039;&amp;#039;&amp;#039; is the [[Psi-Ops]] skill corresponding to &amp;#039;&amp;#039;&amp;#039;current&amp;#039;&amp;#039;&amp;#039; in the [[Psi-Ops#Ohm&amp;#039;s Law of Psi|Ohm&amp;#039;s Law of Psi]] framework. It is the directed movement of psi energy through connections in the [[Psi Field]] — the actual throughput of energy from source to target.&lt;br /&gt;
&lt;br /&gt;
== Universal Language Formalization ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UL Primitive || &amp;#039;&amp;#039;&amp;#039;Curve&amp;#039;&amp;#039;&amp;#039; (Process)&lt;br /&gt;
|-&lt;br /&gt;
| Dependency Rank || 3 (requires continuously varying Line direction)&lt;br /&gt;
|-&lt;br /&gt;
| Semantic || Parameterized path — energy moving through space-time with changing direction&lt;br /&gt;
|-&lt;br /&gt;
| Σ_UL Sort || &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; (Relation) — Flow is the dynamic relation between source and target&lt;br /&gt;
|-&lt;br /&gt;
| Ohm&amp;#039;s Law Role || Current (I) — the throughput of psi energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flow is the &amp;#039;&amp;#039;&amp;#039;Curve&amp;#039;&amp;#039;&amp;#039; primitive because it traces the path of energy movement — a Line whose direction varies continuously, like current through a wire that can bend and branch.&lt;br /&gt;
&lt;br /&gt;
== Electrical Analogy ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;F_\psi = \frac{P_\psi}{R_\psi}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flow is driven by Pressure and limited by Focus. High Pressure with low Focus = high Flow (uncontrolled flood). High Focus with low Pressure = low Flow (trickle). The practitioner modulates Flow by adjusting both Pressure and Focus.&lt;br /&gt;
&lt;br /&gt;
== Physical Experience ==&lt;br /&gt;
&lt;br /&gt;
* Streaming sensation along arms, spine, or meridians&lt;br /&gt;
* &amp;quot;River&amp;quot; or &amp;quot;wind&amp;quot; feeling during energy movement&lt;br /&gt;
* Warmth flowing from hands during healing&lt;br /&gt;
* Observable as the [[Psi Energy Density Scalar Field|Ψ(x,t)]] gradient: ∇Ψ → directional flow&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Meridian tracing&amp;#039;&amp;#039;&amp;#039; — guide energy along specific body pathways&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Directed breathing&amp;#039;&amp;#039;&amp;#039; — inhale to source, exhale along the Flow path&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flow meditation&amp;#039;&amp;#039;&amp;#039; — sustained awareness of energy movement without forcing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Partner energy exchange&amp;#039;&amp;#039;&amp;#039; — circulate Flow between two practitioners&lt;br /&gt;
&lt;br /&gt;
== In-Game Mechanic ==&lt;br /&gt;
&lt;br /&gt;
Psi Flow determines:&lt;br /&gt;
* Sustained output rate (DPS equivalent for psi abilities)&lt;br /&gt;
* Healing throughput per second&lt;br /&gt;
* Energy transfer efficiency between practitioners&lt;br /&gt;
* Speed of construct formation&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Psi-Ops]] — the operational framework&lt;br /&gt;
* [[Psi Pressure]] — voltage (drives Flow)&lt;br /&gt;
* [[Psi Focus]] — resistance (limits Flow)&lt;br /&gt;
* [[Psi Power]] — output (Flow × Pressure)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; margin-top:1em;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;[[Psionics]] Knowledge Network&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! Core&lt;br /&gt;
| [[Psionics]] · [[Psi]] · [[Psi Field]] · [[Psi Energy Density Scalar Field]] · [[Psi-Ops]] · [[Psisys|PsiSys]]&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| [[Psi Focus]] · [[Psi Pressure]] · [[Psi Flow]] · [[Psi Power]] · [[Psi Control]] · [[Psi Strength]]&lt;br /&gt;
|-&lt;br /&gt;
! Theory&lt;br /&gt;
| [[Collective Consciousness]] · [[Psychic]] · [[Beu]] · [[Emotional Permutation Mathematics]]&lt;br /&gt;
|-&lt;br /&gt;
! Technology&lt;br /&gt;
| [[Psi Tech]] · [[HelmKit]] · [[Psionic Resonance Uplink]] · [[Psi Stabilizers]] · [[Psionic Ink]]&lt;br /&gt;
|-&lt;br /&gt;
! UL Primitives&lt;br /&gt;
| &amp;#039;&amp;#039;Point · Line · &amp;#039;&amp;#039;&amp;#039;Angle&amp;#039;&amp;#039;&amp;#039; · Curve · Enclosure&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JonoThora</name></author>
	</entry>
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