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	<id>https://wiki.fusiongirl.app:443/index.php?action=history&amp;feed=atom&amp;title=Psi_Power</id>
	<title>Psi Power - Revision history</title>
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	<updated>2026-04-30T18:26:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fusiongirl.app:443/index.php?title=Psi_Power&amp;diff=6117&amp;oldid=prev</id>
		<title>JonoThora: Psionics refactor Phase 3: NEW full skill page — Angle×Curve/wattage, UL formalization, training methods, game mechanics</title>
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		<updated>2026-03-13T20:44:47Z</updated>

		<summary type="html">&lt;p&gt;Psionics refactor Phase 3: NEW full skill page — Angle×Curve/wattage, UL formalization, training methods, game mechanics&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Psi Power =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psi Power&amp;#039;&amp;#039;&amp;#039; is the [[Psi-Ops]] skill corresponding to &amp;#039;&amp;#039;&amp;#039;wattage&amp;#039;&amp;#039;&amp;#039; in the [[Psi-Ops#Ohm&amp;#039;s Law of Psi|Ohm&amp;#039;s Law of Psi]] framework. It is the rate of useful work done by psi energy — the combined product of [[Psi Pressure|Pressure]] and [[Psi Flow|Flow]].&lt;br /&gt;
&lt;br /&gt;
== Universal Language Formalization ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UL Primitive || &amp;#039;&amp;#039;&amp;#039;Angle × Curve&amp;#039;&amp;#039;&amp;#039; (compound operation)&lt;br /&gt;
|-&lt;br /&gt;
| Dependency Rank || 2+3 = compound&lt;br /&gt;
|-&lt;br /&gt;
| Semantic || Quality × Process — intensity applied through a directed path&lt;br /&gt;
|-&lt;br /&gt;
| Σ_UL Operation || &amp;#039;&amp;#039;&amp;#039;predicate&amp;#039;&amp;#039;&amp;#039; (e × r × e → a) — Practitioner &amp;#039;&amp;#039;exerts power on&amp;#039;&amp;#039; Target, producing a measurable result&lt;br /&gt;
|-&lt;br /&gt;
| Ohm&amp;#039;s Law Role || Power (P = VI) — rate of useful psionic work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Power is the &amp;#039;&amp;#039;&amp;#039;product of Angle and Curve&amp;#039;&amp;#039;&amp;#039; — intensity (how much) times process (how fast). Neither Pressure alone (stored but unused) nor Flow alone (movement without force) produces Power. Only their combination does work.&lt;br /&gt;
&lt;br /&gt;
== Electrical Analogy ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;W_\psi = P_\psi \times F_\psi&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also expressible as:&lt;br /&gt;
* &amp;lt;math&amp;gt;W_\psi = F_\psi^2 \times R_\psi&amp;lt;/math&amp;gt; (Power from sustained Flow against Focus)&lt;br /&gt;
* &amp;lt;math&amp;gt;W_\psi = \frac{P_\psi^2}{R_\psi}&amp;lt;/math&amp;gt; (Power from Pressure released through low Focus)&lt;br /&gt;
&lt;br /&gt;
== Physical Experience ==&lt;br /&gt;
&lt;br /&gt;
* Explosive output — the &amp;quot;strike&amp;quot; moment of a psionic technique&lt;br /&gt;
* Heat flash, visible phenomena, physical force on objects (at high levels)&lt;br /&gt;
* The sensation of &amp;quot;impact&amp;quot; during energy work with partners&lt;br /&gt;
* Corresponds to rapid change in [[Psi Energy Density Scalar Field|Ψ(x,t)]]: large dΨ/dt&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combined pressure+flow drills&amp;#039;&amp;#039;&amp;#039; — build Pressure then release as Flow → measure the Power output&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Impact exercises&amp;#039;&amp;#039;&amp;#039; — target practice with measurable effects (psi wheel, candle flicker, partner push)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Group amplification&amp;#039;&amp;#039;&amp;#039; — N practitioners → W_ψ ~ N² (from the Ψ interaction term)&lt;br /&gt;
&lt;br /&gt;
== In-Game Mechanic ==&lt;br /&gt;
&lt;br /&gt;
Psi Power determines:&lt;br /&gt;
* Burst damage output of psionic abilities&lt;br /&gt;
* Maximum intensity of a single technique&lt;br /&gt;
* Macro-PK threshold (Power &amp;gt; threshold → observable physical effects)&lt;br /&gt;
* Group resonance amplification factor&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Psi-Ops]] — the operational framework&lt;br /&gt;
* [[Psi Pressure]] — voltage component of Power&lt;br /&gt;
* [[Psi Flow]] — current component of Power&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; margin-top:1em;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;[[Psionics]] Knowledge Network&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! Core&lt;br /&gt;
| [[Psionics]] · [[Psi]] · [[Psi Field]] · [[Psi Energy Density Scalar Field]] · [[Psi-Ops]] · [[Psisys|PsiSys]]&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| [[Psi Focus]] · [[Psi Pressure]] · [[Psi Flow]] · [[Psi Power]] · [[Psi Control]] · [[Psi Strength]]&lt;br /&gt;
|-&lt;br /&gt;
! Theory&lt;br /&gt;
| [[Collective Consciousness]] · [[Psychic]] · [[Beu]] · [[Emotional Permutation Mathematics]]&lt;br /&gt;
|-&lt;br /&gt;
! Technology&lt;br /&gt;
| [[Psi Tech]] · [[HelmKit]] · [[Psionic Resonance Uplink]] · [[Psi Stabilizers]] · [[Psionic Ink]]&lt;br /&gt;
|-&lt;br /&gt;
! UL Primitives&lt;br /&gt;
| &amp;#039;&amp;#039;Point · Line · &amp;#039;&amp;#039;&amp;#039;Angle&amp;#039;&amp;#039;&amp;#039; · Curve · Enclosure&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JonoThora</name></author>
	</entry>
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