Holo Tech
Tech Tiers — T0 Neo · Med · Ind │ T1 Cyber · Spacer · Holo │ T2 Fusion · Star · Warp │ T3 Super · Hyper · Ultra │ T4+ Archo · Magic · Angel · Omni
Domains: Gravity · Shield · AI · Comm · Weapon · Energy · Prop │ Sub: Psi · Plasmoid · MHD · EGrav · MGrav · Robo · Mecha · Bio · Nano · Quantum · Temporal · Dim · more…
Faction: Tho'ra · EA · Nefarium · Viran · CABAL · Seporian
Holo Tech
Holo Tech is the sixth tier of the 13-tier technology system — holographic computing, Solid-Light Technology, advanced simulation, and the beginning of reality manipulation technology. The tier where the boundary between physical and virtual dissolves.
Overview
| Classification | Details |
|---|---|
| Tier | Type I (Planetary Civilization) |
| Era | ~2035–2044 (approximate) |
| Key Innovations | Holographic computing, Solid-Light Technology, Holo Deck, Quantum Computing |
| Psionic Status | Advanced — integrated into holographic systems |
Solid-Light Progression
Main article: Solid-Light Technology
The defining technology of the Holo era:
| Phase | Era | Capability |
|---|---|---|
| Holo Projectors | 2035–2038 | Visual-only projections |
| Semi-Solid Light | 2038–2040 | Partial physical interaction |
| Solid-Light Constructs | 2040–2042 | Full physical objects (walls, tools, weapons) |
| Solid-Light Clones | 2042–2044 | Independent duplicate entities |
| Holo Deck | post-2044 | Full environment creation |
| Star Morphers (prototype) | Time-sent from future | Ultimate solid-light application |
Emerging Technologies
| Sub Tech | Status at Holo Tier | Key Development |
|---|---|---|
| Glitch Tech | Emerging | Reality exploitation — "glitches" in physical reality |
| Quantum Tech | Applications begin | Quantum Computing, Quantum Printing |
| Molecular Manufacturing | Operational | Mechanites, Mechanosynthesis |
| Stealth Tech | Holographic cloaking | Solid-Light visual deception |
| Nano Tech | Molecular assembly | Basic nanobots, early Mechanites |
Holo Deck
The culmination of Holo-tier solid-light technology:
- Full environment creation from projected photons — physically real, not mere illusion
- Simulation indistinguishable from reality
- Training, entertainment, design, and tactical planning applications
- Precursor technology to Morphing Grid understanding
See Also
- Tech Levels — Complete tier system
- Spacer Tech — Previous tier
- Fusion Tech — Next tier
- Solid-Light Technology — Defining technology of this tier
- Glitch Tech — Reality exploitation emerging here
- Quantum Printing — Quantum fabrication emerges here
- Star Morphers — Ultimate holo-tech application (from the future)